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Arma 3 mine detector
Arma 3 mine detector












arma 3 mine detector

It’s your responsibility to mark your mines accurately and inform friendlies of said mines. Also the mine field should be marked on Ctab as a HQ or another prearranged marker, also it should be radioed to all teams informing them that mines are being put up and the number of the marker. Purple is where you place what mines you have left at random (meant to prevent off-roading/flanking). Yellow is where all motor traffic into the red line is forbidden. Green markers are anti-tank mine locations blue is the flanking mines that’s meant to destroy any enemy infantry/trucks that try to escape the ambush. Friendly troops are restricted from passing the red line unless they have an active mine detector with them it is usually marked with a continuous line of yellow mine flags. It all depends on the location and what you are fighting in this example we have a convoy that needs to be stopped.

arma 3 mine detector

It can easily kill all vehicles if placed on the side or rear of the vehicle The demolition block is ideal for breaching walls It can kill all light vehicles with one block but more might be required on heavy vehicles Slight typo in OP, the russian apers mine is called "PMN2" and the detector uses 1.9V batteries.)

arma 3 mine detector

the cellphone is available for IEDs.ĭefusal: IEDs have a 2-in-100 chance of catastrophic failure for anyone. M183/Satchel has the most explosive power (50% more than the AT mines/big IED).Īctivation: the smaller M57 trigger has a range of only 250m. demo block and satchel also have the equivalent splash ranges. (update from radek IEDs have roughly 10m/20m kill radius (with body armor). Explosives should be utilized when you want to remove damage or disable an objective or if you want to gain access to enclosed compounds (on how to disarm the demo block and charge assembly look at the mine disarm part of the guide and remove the part about laying down)














Arma 3 mine detector